2 liner to double performance for reflection captures in UE4

Reflection optimization in UE4

Just a quick post about how to effectively double your performance with reflection captures on the GPU in UE4.
Or to be more accurate, how to get up to double performance from box reflection captures on the GPU (depending on usage of box reflections in the scene, this will reduce overlap cost by up to 2x)

In ReflectionEnvironmentComposite.ush

and in ReflectionCaptureComponent.cpp

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