CV
Technical artist experienced with UE4, PBR and NPR, profiling
on PS4, CPU/GPU optimizations and AAA production.
Dedicated, passionate, fast learner, skilled at
applying new information, enjoys challenges.
Values communication.
Christopher
Polhemgymnasiet, Visby, Sweden (2005 – 2008)
- Computer science.
- Studied C++, C#, C, hardware programming, electrical engineering.
Nihongo Center, Kyoto, Japan (2008-2009, 2010-2011)
- Japanese language studies.
Osaka
Communication Art College, Osaka, Japan (2012 -
2015)
- Received a Diploma degree in Game Programming.
- Studied C++, Objective-C, Java, Game Mathematics.
- Developed an engine in OpenGL and a game for my graduation project.
Starbreeze, Stockholm, Sweden (2017-Now)
Technical Artist
Overkill's The Walking Dead
Technical Artist
Overkill's The Walking Dead
- Author&document materials in UE4 for environment and weapons
- Develop visualizers to help further optimize scenes
- Profiling on PC and console and optimization on rendering
- Author&document materials
- Profiling and optimization
Technical Artist
Final Fantasy 7 Remake:
- Developing tools and shaders in HLSL and materials in UE4 for characters, environment and effects.
- Profiling and making sure scenes and assets are optimized.
- Work closely with artists to further improve workflow and to understand artists’ needs.
Naruto Shippuden: Ultimate Ninja Storm 4:
- Assisted with various tasks.
Miscellaneous work:
- Integrated NPR Rendering (Cel Shading) into UE4s’ rendering pipeline.
- Created various visualizers for debugging and optimization purposes for multiple projects.
- C++, HLSL, GLSL, UE4, Enlighten, RenderDoc, PS4 Razor Profiler, PIX, Substance Designer & Painter.
- Certificate of Japanese-Language Proficiency Level N2 (2010)
- Jikei Education Science Center Communication Skill up Test Certificate (2013)
Published in an article about
young engineers in the CGWorld Entry magazine (2015)